Manual

You can choose between three tribes in Sravian: Romans, Gauls and Teutons. Each tribe has advantages and disadvantages and their troops are also very different. It is important to choose the tribe that fits you perfectly.

The Romans

Roman Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Sravian. They are very balanced and useful in attacking and defending.

To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defence against enemy cavalry isn't as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.

Because they are weak at the beginning of the game, they are a bad choice for beginners.

The Roman troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Legionnaire 40 35 50 120 100 150 30 6
Praetorian 30 65 35 100 130 160 70 5
Imperian 70 40 25 150 160 210 80 7
Equites Legati 0 20 10 140 160 20 40 16
Equites Imperatoris 120 65 50 550 440 320 100 14
Equites Caesaris 180 80 105 550 640 800 180 10
Battering Ram 60 30 75 900 360 500 70 4
Fire Catapult 75 60 10 950 1350 600 90 3
Senator 50 40 30 30750 27200 45000 37500 4
Settler 0 80 80 5800 5300 7200 5500 5

The specialties

  • Can raise or extend a building and resource field simultaneously
  • The City Wall gives a high defence bonus
  • Merchants can carry 500 units of resources (speed: 16 fields/hour)
  • Very powerful infantry, average cavalry
  • Development is expensive and takes a long time.

The Gauls

The Gauls The Gauls are the most peaceful of all three tribes in Sravian. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.

This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.

For beginners and those players who don't know exactly what they want to play, the Gauls are the ideal choice.

The Gallic Troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Phalanx 15 40 50 100 130 55 30 7
Swordsman 65 35 20 140 150 185 60 6
Pathfinder 0 20 10 170 150 20 40 17
Theutates Thunder 90 25 40 350 450 230 60 19
Druidrider 45 115 55 360 330 280 120 16
Haeduan 140 50 165 500 620 675 170 13
Ram 50 30 105 950 555 330 75 4
Trebuchet 70 45 10 960 1450 630 90 3
Chieftain 40 50 50 30750 45400 31000 37500 5
Settler 0 80 80 5500 7000 5300 4900 5

The specialties

  • Speed bonus: Fastest troops in the game
  • The palisade gives an average defence bonus
  • Merchants can carry 750 units of resources (speed: 24 fields/hour)
  • Cranny is twice as big
  • Expensive siege weapons
  • Cheap settlers

The Teutons

Teuton The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defence.


For aggressive and experienced players the Teutons are an excellent choice!

The Teutonic Troops

  Attack value Defence value against infantry Defence value against cavalry lumber clay iron crop Speed
Clubswinger 40 20 5 95 75 40 40 7
Spearman 10 35 60 145 70 85 40 7
Axeman 60 30 30 130 120 170 70 6
Scout 0 10 5 160 100 50 50 9
Paladin 55 100 40 370 270 290 75 10
Teutonic Knight 150 50 75 450 515 480 80 9
Ram 65 30 80 1000 300 350 70 4
Catapult 50 60 10 900 1200 600 60 3
Chief 40 60 40 35500 26600 25000 27200 4
Settler 10 80 80 7200 5500 5800 6500 5

The specialties

  • Plunder bonus: enemy crannies only hides 66% of the normal amount in Sravian version 3.6 and 3, and 80% of the normal amount in Sravian version 3.6.
  • The earth wall is almost indestructible but only gives a minimal defence bonus
  • Merchants can carry 1000 units of resources (speed: 12 fields/hour)
  • Cheap, fast troops which are excellent plunderers
  • Weak defence
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